LDEXP(3G) [FIXME: manual] LDEXP(3G)

ldexp - assemble a floating point number from a value and exponent

genType ldexp(genType x, genIType exp);

genDType ldexp(genDType x, genIType exp);

x

Specifies the value to be used as a source of significand.

out exp

Specifies the value to be used as a source of exponent.

ldexp builds a floating point number from x and the corresponding integral exponent of two in exp, returning:

significand ⋅ 2 exponent

If this product is too large to be represented in the floating point type, the result is undefined.

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
ldexp (genType) - - - - - -
ldexp (genDType) - - - - - -

frexp()

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group

05/21/2022 [FIXME: source]