UNPACKDOUBLE2X32(3G) [FIXME: manual] UNPACKDOUBLE2X32(3G)

unpackDouble2x32 - produce two unsigned integers containing the bit encoding of a double precision floating point value

uvec2 unpackDouble2x32(double d);

d

Specifies double precision value to break into a pair of unsigned integers.

unpackDouble2x32 returns a two-component unsigned integer vector representation of d. The bit-level representation of d is preserved. The first component of the returned vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
unpackDouble2x32 - - - - - -

packDouble2x32()

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group

05/21/2022 [FIXME: source]