EQUAL(3G) | [FIXME: manual] | EQUAL(3G) |
NAME
equal - perform a component-wise equal-to comparison of two vectors
DECLARATION
bvec equal(vec x, vec y);
bvec equal(ivec x, ivec y);
bvec equal(uvec x, uvec y);
PARAMETERS
x
Specifies the first vector to be used in the comparison
operation.
x
Specifies the second vector to be used in the comparison
operation.
DESCRIPTION
equal returns a boolean vector in which each element i is computed as x[i] == y[i].
VERSION SUPPORT
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
equal | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO
lessThan(), lessThanEqual(), greaterThan(), greaterThanEqual(), notEqual(), any(), all(), not()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group
10/20/2024 | [FIXME: source] |