EQUAL(3G) [FIXME: manual] EQUAL(3G)

equal - perform a component-wise equal-to comparison of two vectors

bvec equal(vec x, vec y);

bvec equal(ivec x, ivec y);

bvec equal(uvec x, uvec y);

x
Specifies the first vector to be used in the comparison operation.

x

Specifies the second vector to be used in the comparison operation.

equal returns a boolean vector in which each element i is computed as x[i] == y[i].

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
equal

lessThan(), lessThanEqual(), greaterThan(), greaterThanEqual(), notEqual(), any(), all(), not()

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group
05/17/2020 [FIXME: source]