EQUAL(3G) [FIXME: manual] EQUAL(3G) NAME equal - perform a component-wise equal-to comparison of two vectors DECLARATION bvec equal(vec x, vec y); bvec equal(ivec x, ivec y); bvec equal(uvec x, uvec y); PARAMETERS x Specifies the first vector to be used in the comparison operation. x Specifies the second vector to be used in the comparison operation. DESCRIPTION equal returns a boolean vector in which each element i is computed as x[i] == y[i]. VERSION SUPPORT +---------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +---------+------+------+------+------+------+------+------+------+------+------+------+------+ |Function | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | |Name | | | | | | | | | | | | | +---------+------+------+------+------+------+------+------+------+------+------+------+------+ |equal | | | | | | | | | | | | | +---------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO lessThan(), lessThanEqual(), greaterThan(), greaterThanEqual(), notEqual(), any(), all(), not() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 05/21/2022 EQUAL(3G)