pacman(6) XScreenSaver manual pacman(6)

pacman - simulates a game of Pac-Man on a randomly-created level.

pacman [--display host:display.screen] [--window] [--root] [--window-id number] [--mono] [--install] [--visual visual] [--ncolors integer] [--delay microseconds] [--size pixels] [--fps]

Simulates a game of Pac-Man on a randomly-created level.

pacman accepts the following options:

Draw on a newly-created window. This is the default.
Draw on the root window.
--window-id number
Draw on the specified window.
If on a color display, pretend we're on a monochrome display.
Install a private colormap for the window.
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
How many colors should be used (if possible). Default 6.
How big to make Pac-Man and the ghosts. 0 means "default."
Display the current frame rate and CPU load.

to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
The window ID to use with --root.

X(1), xscreensaver(1).

Copyright © 2000 Edwin de Jong.

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation.

Edwin de Jong <mauddib@gmx.net>.

6.08 (10-Oct-2023) X Version 11