QwtSplineInterpolating(3) Qwt User's Guide QwtSplineInterpolating(3)

QwtSplineInterpolating - Base class for a spline interpolation.

#include <qwt_spline.h>

Inherits QwtSpline.

Inherited by QwtSplineG1.


QwtSplineInterpolating ()
Constructor. virtual ~QwtSplineInterpolating ()
Destructor. virtual QPolygonF equidistantPolygon (const QPolygonF &, double distance, bool withNodes) const
Find an interpolated polygon with 'equidistant' points. virtual QPolygonF polygon (const QPolygonF &, double tolerance) const override
Interpolate a curve by a polygon. virtual QPainterPath painterPath (const QPolygonF &) const override
Interpolate a curve with Bezier curves. virtual QVector< QLineF > bezierControlLines (const QPolygonF &) const =0
Interpolate a curve with Bezier curves.

Base class for a spline interpolation.

Spline interpolation is the process of interpolating a set of points piecewise with polynomials. The initial set of points is preserved.

Definition at line 193 of file qwt_spline.h.

QVector< QLineF > QwtSplineInterpolating::bezierControlLines (const QPolygonF & points) const [pure virtual]

Interpolate a curve with Bezier curves. Interpolates a polygon piecewise with cubic Bezier curves and returns the 2 control points of each curve as QLineF.

Parameters

points Control points

Returns

Control points of the interpolating Bezier curves

Implemented in QwtSplineCubic, QwtSplinePleasing, QwtSplineLocal, QwtSplineC2, and QwtSplineC1.

Find an interpolated polygon with 'equidistant' points. When withNodes is disabled all points of the resulting polygon will be equidistant according to the parametrization.

When withNodes is enabled the resulting polygon will also include the control points and the interpolated points are always aligned to the control point before ( points[i] + i * distance ).

The implementation calculates bezier curves first and calculates the interpolated points in a second run.

Parameters

points Control nodes of the spline
distance Distance between 2 points according to the parametrization
withNodes When true, also add the control nodes ( even if not being equidistant )

Returns

Interpolating polygon

See also

bezierControlLines()

Reimplemented in QwtSplineC2, and QwtSplineC1.

Definition at line 863 of file qwt_spline.cpp.

Interpolate a curve with Bezier curves. Interpolates a polygon piecewise with cubic Bezier curves and returns them as QPainterPath.

The implementation calculates the Bezier control lines first and converts them into painter path elements in an additional loop.

Parameters

points Control points

Returns

Painter path, that can be rendered by QPainter

Note

Derived spline classes might overload painterPath() to avoid the extra loops for converting results into a QPainterPath

See also

bezierControlLines()

Implements QwtSpline.

Reimplemented in QwtSplinePleasing, QwtSplineLocal, QwtSplineCubic, QwtSplineC2, and QwtSplineC1.

Definition at line 748 of file qwt_spline.cpp.

Interpolate a curve by a polygon. Interpolates a polygon piecewise with Bezier curves approximating them by polygons.

The approximation is based on 'Piecewise Linear Approximation of Bézier Curves' by Roger Willcocks ( http://www.rops.org )

Parameters

points Control points
tolerance Maximum for the accepted error of the approximation

Returns

polygon approximating the interpolating polynomials

See also

bezierControlLines(), QwtSplineBezier::toPolygon()

Reimplemented from QwtSpline.

Definition at line 805 of file qwt_spline.cpp.

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Sun Jul 18 2021 Version 6.2.0