GL_SAMPLEMASKIN(3G) [FIXME: manual] GL_SAMPLEMASKIN(3G)

gl_SampleMaskIn - contains the computed sample coverage mask for the current fragment

in int gl_SampleMaskIn[] ;.SH "DESCRIPTION"

gl_SampleMaskIn is a fragment language that indicates the set of samples covered by the primitive generating the fragment during multisample rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation. Bit B of mask gl_SampleMask[M] corresponds to sample 32 * M + B. The array has ceil(s / 32) elements where s is the maximum number of color samples supported by the implementation.

OpenGL Shading Language Version
Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
gl_SampleMaskIn - - - - - -

gl_SampleMask(), gl_SampleID(), gl_SamplePosition(), gl_FragCoord()

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group
05/17/2020 [FIXME: source]