glProvokingVertex - specifiy the vertex to be used as the source of data for flat shaded varyings

void glProvokingVertex(GLenum provokeMode);

Specifies the vertex to be used as the source of data for flat shaded varyings.

Flatshading a vertex shader varying output means to assign all vetices of the primitive the same value for that output. The vertex from which these values is derived is known as the provoking vertex and glProvokingVertex specifies which vertex is to be used as the source of data for flat shaded varyings.

provokeMode must be either GL_FIRST_VERTEX_CONVENTION or GL_LAST_VERTEX_CONVENTION, and controls the selection of the vertex whose values are assigned to flatshaded varying outputs. The interpretation of these values for the supported primitive types is:

Primitive Type of Polygon i First Vertex Convention Last Vertex Convention
point i i
independent line 2i - 1 2i
line loop i i + 1, if i < n .PP 1, if i = n
line strip i i + 1
independent triangle 3i - 2 3i
triangle strip i i + 2
triangle fan i + 1 i + 2
line adjacency 4i - 2 4i - 1
line strip adjacency i + 1 i + 2
triangle adjacency 6i - 5 6i - 1
triangle strip adjacency 2i - 1 2i + 3

If a vertex or geometry shader is active, user-defined varying outputs may be flatshaded by using the flat qualifier when declaring the output.

glProvokingVertex is available only if the GL version is 3.2 or greater.

GL_INVALID_ENUM is generated if provokeMode is not an accepted value.

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glProvokingVertex - - - -

Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.

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05/17/2020 [FIXME: source]