glMinSampleShading - specifies minimum rate at which sample shaing takes place
Specifies the rate at which samples are shaded within
each covered pixel.
glMinSampleShading specifies the rate at which samples are shaded within
a covered pixel. Sample-rate shading is enabled by calling glEnable()
with the parameter GL_SAMPLE_SHADING. If GL_MULTISAMPLE or
GL_SAMPLE_SHADING is disabled, sample shading has no effect. Otherwise,
an implementation must provide at least as many unique color values for each
covered fragment as specified by value times samples where
samples is the value of GL_SAMPLES for the current framebuffer.
At least 1 sample for each covered fragment is generated.
A value of 1.0 indicates that each sample in the
framebuffer should be independently shaded. A value of 0.0
effectively allows the GL to ignore sample rate shading. Any value between
0.0 and 1.0 allows the GL to shade only a subset of the total samples within
each covered fragment. Which samples are shaded and the algorithm used to
select that subset of the fragment's samples is implementation
The type of the value parameter was changed from GLclampf to GLfloat.
This change is transparent to user code and is described in detail on the
glGet() with argument GL_MIN_SAMPLE_SHADING.
glGet() with argument GL_SAMPLES.
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2011-2014 Khronos Group.
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