GLGETSTRING(3G) [FIXME: manual] GLGETSTRING(3G)

glGetString - return a string describing the current GL connection

const GLubyte *glGetString(GLenum name);

const GLubyte *glGetStringi(GLenum name, GLuint index);

name
Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token.

index

For glGetStringi, specifies the index of the string to return.

glGetString returns a pointer to a static string describing some aspect of the current GL connection. name can be one of the following:

GL_VENDOR

Returns the company responsible for this GL implementation. This name does not change from release to release.

GL_RENDERER

Returns the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release.

GL_VERSION

Returns a version or release number.

GL_SHADING_LANGUAGE_VERSION

Returns a version or release number for the shading language.

glGetStringi returns a pointer to a static string indexed by index. name can be one of the following:

GL_EXTENSIONS

For glGetStringi only, returns the extension string supported by the implementation at index.

Strings GL_VENDOR and GL_RENDERER together uniquely specify a platform. They do not change from release to release and should be used by platform-recognition algorithms.

The GL_VERSION and GL_SHADING_LANGUAGE_VERSION strings begin with a version number. The version number uses one of these forms:

major_number.minor_number major_number.minor_number.release_number

Vendor-specific information may follow the version number. Its format depends on the implementation, but a space always separates the version number and the vendor-specific information.

All strings are null-terminated.

If an error is generated, glGetString returns 0.

The client and server may support different versions. glGetString always returns a compatible version number. The release number always describes the server.

GL_INVALID_ENUM is generated if name is not an accepted value.

GL_INVALID_VALUE is generated by glGetStringi if index is outside the valid range for indexed state name.

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glGetString
glGetStringi - -

Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2010-2014 Khronos Group
05/17/2020 [FIXME: source]