glGenTextures - generate texture names
void glGenTextures(GLsizei n,
GLuint * textures);
Specifies the number of texture names to be
Specifies an array in which the generated texture names
glGenTextures returns n texture names in textures. There is
no guarantee that the names form a contiguous set of integers; however, it is
guaranteed that none of the returned names was in use immediately before the
call to glGenTextures.
The generated textures have no dimensionality; they assume the
dimensionality of the texture target to which they are first bound (see
Texture names returned by a call to glGenTextures are not
returned by subsequent calls, unless they are first deleted with
GL_INVALID_VALUE is generated if n is negative.
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(),
glDeleteTextures(), glGet(), glGetTexParameter(),
glTexImage1D(), glTexImage2D(), glTexImage3D(),
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Copyright © 1991-2006 Silicon Graphics, Inc.
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