glGenFramebuffers - generate framebuffer object names
void glGenFramebuffers(GLsizei n,
Specifies the number of framebuffer object names to
Specifies an array in which the generated framebuffer
object names are stored.
glGenFramebuffers returns n framebuffer object names in
ids. There is no guarantee that the names form a contiguous set of
integers; however, it is guaranteed that none of the returned names was in use
immediately before the call to glGenFramebuffers.
Framebuffer object names returned by a call to
glGenFramebuffers are not returned by subsequent calls, unless they
are first deleted with glDeleteFramebuffers().
The names returned in ids are marked as used, for the
purposes of glGenFramebuffers only, but they acquire state and type
only when they are first bound.
GL_INVALID_VALUE is generated if n is negative.
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v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group
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