glGenBuffers - generate buffer object names
void glGenBuffers(GLsizei n,
GLuint * buffers);
Specifies the number of buffer object names to be
Specifies an array in which the generated buffer object
names are stored.
glGenBuffers returns n buffer object names in buffers.
There is no guarantee that the names form a contiguous set of integers;
however, it is guaranteed that none of the returned names was in use
immediately before the call to glGenBuffers.
Buffer object names returned by a call to glGenBuffers are
not returned by subsequent calls, unless they are first deleted with
No buffer objects are associated with the returned buffer object
names until they are first bound by calling glBindBuffer().
GL_INVALID_VALUE is generated if n is negative.
glBindBuffer(), glDeleteBuffers(), glGet()
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