glDispatchCompute - launch one or more compute work groups
The number of work groups to be launched in the X
The number of work groups to be launched in the Y
The number of work groups to be launched in the Z
glDispatchCompute launches one or more compute work groups. Each work
group is processed by the active program object for the compute shader stage.
While the individual shader invocations within a work group are executed as a
unit, work groups are executed completely independently and in unspecified
order. num_groups_x, num_groups_y and num_groups_z
specify the number of local work groups that will be dispatched in the X, Y
and Z dimensions, respectively.
GL_INVALID_OPERATION is generated if there is no active program for the
compute shader stage.
GL_INVALID_VALUE is generated if any of
num_groups_x, num_groups_y, or num_groups_z is greater
than or equal to the maximum work-group count for the corresponding
glGet() with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT
Copyright © 2013-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2013-2014 Khronos Group
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