glDeleteTextures - delete named textures
void glDeleteTextures(GLsizei n,
const GLuint * textures);
Specifies the number of textures to be deleted.
Specifies an array of textures to be deleted.
glDeleteTextures deletes n textures named by the elements of the
array textures. After a texture is deleted, it has no contents or
dimensionality, and its name is free for reuse (for example by
glGenTextures()). If a texture that is currently bound is deleted, the
binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not
correspond to existing textures.
GL_INVALID_VALUE is generated if n is negative.
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(),
glGenTextures(), glGet(), glGetTexParameter(),
glTexImage1D(), glTexImage2D(), glTexParameter()
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