glDeleteSamplers - delete named sampler objects

void glDeleteSamplers(GLsizei n, const GLuint * samplers);

Specifies the number of sampler objects to be deleted.


Specifies an array of sampler objects to be deleted.

glDeleteSamplers deletes n sampler objects named by the elements of the array samplers. After a sampler object is deleted, its name is again unused. If a sampler object that is currently bound to a sampler unit is deleted, it is as though glBindSampler() is called with unit set to the unit the sampler is bound to and sampler zero. Unused names in samplers are silently ignored, as is the reserved name zero.

glDeleteSamplers is available only if the GL version is 3.3 or higher.

GL_INVALID_VALUE is generated if n is negative.


OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glDeleteSamplers - - - -

glGenSamplers(), glBindSampler(), glDeleteSamplers(), glIsSampler()

Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.

Copyright © 2010-2014 Khronos Group
05/17/2020 [FIXME: source]