glDeleteSamplers - delete named sampler objects
void glDeleteSamplers(GLsizei n,
const GLuint * samplers);
Specifies the number of sampler objects to be
Specifies an array of sampler objects to be
glDeleteSamplers deletes n sampler objects named by the elements
of the array samplers. After a sampler object is deleted, its name is
again unused. If a sampler object that is currently bound to a sampler unit is
deleted, it is as though glBindSampler() is called with unit set to the
unit the sampler is bound to and sampler zero. Unused names in samplers are
silently ignored, as is the reserved name zero.
glDeleteSamplers is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE is generated if n is negative.
glGenSamplers(), glBindSampler(), glDeleteSamplers(),
Copyright © 2010-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group
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