glDeleteRenderbuffers - delete renderbuffer objects
void glDeleteRenderbuffers(GLsizei n,
Specifies the number of renderbuffer objects to be
A pointer to an array containing n renderbuffer
objects to be deleted.
glDeleteRenderbuffers deletes the n renderbuffer objects whose
names are stored in the array addressed by renderbuffers. The name zero
is reserved by the GL and is silently ignored, should it occur in
renderbuffers, as are other unused names. Once a renderbuffer object is
deleted, its name is again unused and it has no contents. If a renderbuffer
that is currently bound to the target GL_RENDERBUFFER is deleted, it is
as though glBindRenderbuffer() had been executed with a target
of GL_RENDERBUFFER and a name of zero.
If a renderbuffer object is attached to one or more attachment
points in the currently bound framebuffer, then it as if
glFramebufferRenderbuffer() had been called, with a
renderbuffer of zero for each attachment point to which this image
was attached in the currently bound framebuffer. In other words, this
renderbuffer object is first detached from all attachment ponits in the
currently bound framebuffer. Note that the renderbuffer image is
specifically not detached from any non-bound framebuffers.
GL_INVALID_VALUE is generated if n is negative.
Copyright © 2010-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group
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