GLCREATETEXTURES(3G) [FIXME: manual] GLCREATETEXTURES(3G)

glCreateTextures - create texture objects

void glCreateTextures(GLenum target, GLsizei n, GLuint *textures);

target
Specifies the effective texture target of each created texture.

n

Number of texture objects to create.

textures

Specifies an array in which names of the new texture objects are stored.

glCreateTextures returns n previously unused texture names in textures, each representing a new texture object of the dimensionality and type specified by target and initialized to the default values for that texture type.

target must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY.

GL_INVALID_ENUM is generated if target is not one of the allowable values.

GL_INVALID_VALUE is generated if n is negative.

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glCreateTextures - - - - - - - - - - -

glBindTexture(), glDeleteTextures(), glGenTextures(), glGet(), glGetTexParameter(), glIsTexture(), glTexBuffer(), glTexImage1D(), glTexImage2D(), glTexImage2DMultisample(), glTexImage3D(), glTexImage3DMultisample(), glTexParameter()

Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2014 Khronos Group
05/17/2020 [FIXME: source]