GLBINDVERTEXARRAY(3G) | [FIXME: manual] | GLBINDVERTEXARRAY(3G) |
NAME
glBindVertexArray - bind a vertex array object
C SPECIFICATION
void glBindVertexArray(GLuint array);
PARAMETERS
array
DESCRIPTION
glBindVertexArray binds the vertex array object with name array. array is the name of a vertex array object previously returned from a call to glGenVertexArrays(), or zero to break the existing vertex array object binding.
If no vertex array object with name array exists, one is created when array is first bound. If the bind is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken.
ERRORS
GL_INVALID_OPERATION is generated if array is not zero or the name of a vertex array object previously returned from a call to glGenVertexArrays().
VERSION SUPPORT
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glBindVertexArray | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO
glDeleteVertexArrays(), glEnableVertexAttribArray(), glGenVertexArrays(), glIsVertexArray(), glVertexAttribPointer()
COPYRIGHT
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2010-2014 Khronos Group
10/20/2024 | [FIXME: source] |