glBindSampler - bind a named sampler to a texturing target
void glBindSampler(GLuint unit,
Specifies the index of the texture unit to which the
sampler is bound.
Specifies the name of a sampler.
glBindSampler binds sampler to the texture unit at index
unit. sampler must be zero or the name of a sampler object
previously returned from a call to glGenSamplers(). unit must be
less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
When a sampler object is bound to a texture unit, its state
supersedes that of the texture object bound to that texture unit. If the
sampler name zero is bound to a texture unit, the currently bound texture's
sampler state becomes active. A single sampler object may be bound to
multiple texture units simultaneously.
glBindSampler is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE is generated if unit is greater than or equal to
the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
GL_INVALID_OPERATION is generated if sampler is not
zero or a name previously returned from a call to glGenSamplers(), or
if such a name has been deleted by a call to glDeleteSamplers().
glGet() with argument GL_SAMPLER_BINDING
glGenSamplers(), glDeleteSamplers(), glGet(),
glGenTextures(), glBindTexture(), glDeleteTextures()
Copyright © 2010-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group
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