glBindProgramPipeline - bind a program pipeline to the current context
Specifies the name of the pipeline object to bind to the
glBindProgramPipeline binds a program pipeline object to the current
context. pipeline must be a name previously returned from a call to
glGenProgramPipelines(). If no program pipeline exists with name
pipeline then a new pipeline object is created with that name and
initialized to the default state vector.
When a program pipeline object is bound using
glBindProgramPipeline, any previous binding is broken and is replaced
with a binding to the specified pipeline object. If pipeline is zero,
the previous binding is broken and is not replaced, leaving no pipeline
object bound. If no current program object has been established by
glUseProgram(), the program objects used for each stage and for
uniform updates are taken from the bound program pipeline object, if any. If
there is a current program object established by glUseProgram(), the
bound program pipeline object has no effect on rendering or uniform updates.
When a bound program pipeline object is used for rendering, individual
shader executables are taken from its program objects.
GL_INVALID_OPERATION is generated if pipeline is not zero or a
name previously returned from a call to glGenProgramPipelines() or if
such a name has been deleted by a call to glDeleteProgramPipelines().
glCreateShader(), glCreateProgram(), glCompileShader(),
Copyright © 2010-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group
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