GLBINDFRAMEBUFFER(3G) | [FIXME: manual] | GLBINDFRAMEBUFFER(3G) |
NAME
glBindFramebuffer - bind a framebuffer to a framebuffer target
C SPECIFICATION
void glBindFramebuffer(GLenum target, GLuint framebuffer);
PARAMETERS
target
framebuffer
DESCRIPTION
glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified by target. target must be either GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. If a framebuffer object is bound to GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER, it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds framebuffer to both the read and draw framebuffer targets. framebuffer is the name of a framebuffer object previously returned from a call to glGenFramebuffers(), or zero to break the existing binding of a framebuffer object to target.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.
GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer previously returned from a call to glGenFramebuffers().
VERSION SUPPORT
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glBindFramebuffer | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO
glGenFramebuffers(), glFramebufferRenderbuffer(), glFramebufferTexture(),
glFramebufferTexture1D,
glFramebufferTexture2D,
glFramebufferTexture3D, glFramebufferTextureLayer(), glDeleteFramebuffers(), glIsFramebuffer()
COPYRIGHT
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2010-2014 Khronos Group
10/20/2024 | [FIXME: source] |