glBindBufferBase - bind a buffer object to an indexed buffer target
void glBindBufferBase(GLenum target,
Specify the target of the bind operation. target
must be one of GL_ATOMIC_COUNTER_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or
Specify the index of the binding point within the array
specified by target.
The name of a buffer object to bind to the specified
glBindBufferBase binds the buffer object buffer to the binding
point at index index of the array of targets specified by
target. Each target represents an indexed array of buffer
binding points, as well as a single general binding point that can be used by
other buffer manipulation functions such as glBindBuffer() or
glMapBuffer(). In addition to binding buffer to the indexed
buffer binding target, glBindBufferBase also binds buffer to the
generic buffer binding point specified by target.
Calling glBindBufferBase is equivalent to calling
glBindBufferRange() with offset zero and size equal to
the size of the buffer.
The GL_ATOMIC_COUNTER_BUFFER target is available only if
the GL version is 4.2 or greater.
The GL_SHADER_STORAGE_BUFFER target is available only if
the GL version is 4.3 or greater.
GL_INVALID_ENUM is generated if target is not
GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
GL_INVALID_VALUE is generated if index is greater
than or equal to the number of target-specific indexed binding
GL_INVALID_VALUE is generated if buffer does not
have an associated data store, or if the size of that store is zero.
glGenBuffers(), glDeleteBuffers(), glBindBuffer(),
glBindBufferRange(), glMapBuffer(), glUnmapBuffer(),
Copyright © 2010-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group
|Function / Feature Name