glActiveShaderProgram - set the active program object for a program pipeline
Specifies the program pipeline object to set the active
program object for.
Specifies the program object to set as the active program
pipeline object pipeline.
glActiveShaderProgram sets the linked program named by program to
be the active program for the program pipeline object pipeline. The
active program in the active program pipeline object is the target of calls to
glUniform() when no program has been made current through a call to
GL_INVALID_OPERATION is generated if pipeline is not a name
previously returned from a call to glGenProgramPipelines() or if such a
name has been deleted by a call to glDeleteProgramPipelines().
GL_INVALID_OPERATION is generated if program refers
to a program object that has not been successfully linked.
glIsProgramPipeline(), glUseProgram(), glUniform()
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v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group
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