FMA(3G) [FIXME: manual] FMA(3G)

fma - perform a fused multiply-add operation

genType fma(genType a, genType b, genType c);

genDType fma(genDType a, genDType b, genDType c);

a
Specifies the first multiplicand.

b

Specifies the second multiplicand.

c

Specifies the value to be added to the result.

fma performs, where possible, a fused multiply-add operation, returning a * b + c. In use cases where the return value is eventually consumed by a variable declared as precise:
fma() is considered a single operation, whereas the expression a * b + c consumed by a variable declared as precise is considered two operations.
•The precision of fma() can differ from the precision of the expression a * b + c.
fma() will be computed with the same precision as any other fma() consumed by a precise variable, giving invariant results for the same input values of a, b and c.

Otherwise, in the absence of precise consumption, there are no special constraints on the number of operations or difference in precision between fma() and the expression a * b + c.

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
fma (genType) - - - - - -
fma (genDType) - - - - - -

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group
05/17/2020 [FIXME: source]