DOT(3G) [FIXME: manual] DOT(3G)

dot - calculate the dot product of two vectors

float dot(genType x, genType y);

double dot(genDType x, genDType y);

x
Specifies the first of two vectors

y

Specifies the second of two vectors

dot returns the dot product of two vectors, x and y. i.e., x [ 0 ] ⋅ y [ 0 ] + x [ 1 ] ⋅ y [ 1 ] + ...

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
dot (genType)
dot (genDType) - - - - - -

cross()

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group
05/17/2020 [FIXME: source]