| rtcTraversableIntersect4/8/16(3) | Embree Ray Tracing Kernels 4 | rtcTraversableIntersect4/8/16(3) |
NAME
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rtcTravesableIntersect4/8/16 - finds the closest hits for a ray packet
SYNOPSIS
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#include <embree4/rtcore.h> void rtcTraversableIntersect4( const int* valid, RTCTraversable traversable, struct RTCRayHit4* rayhit, struct RTCIntersectArguments* args = NULL ); void rtcTraversableIntersect8( const int* valid, RTCTraversable traversable, struct RTCRayHit8* rayhit, struct RTCIntersectArguments* args = NULL ); void rtcTraversableIntersect16( const int* valid, RTCTraversable traversable, struct RTCRayHit16* rayhit, struct RTCIntersectArguments* args = NULL );
DESCRIPTION
The rtcTraversableIntersect4/8/16 functions are equivalent to rtcIntersect4/8/16 but take a traversable object (traversable argument) instead of a scene object.
For more details, refer to the documentation of rtcIntersect4/8/16.
EXIT STATUS
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO
[rtcIntersect4/8/16], [rtcGetSceneTraversable]