al_build_shader(3) | al_build_shader(3) |
NAME
al_build_shader - Allegro 5 API
SYNOPSIS
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#include <allegro5/allegro.h> bool al_build_shader(ALLEGRO_SHADER *shader)
DESCRIPTION
This is required before the shader can be used with al_use_shader(3). It should be called after successfully attaching the pixel and/or vertex shaders with al_attach_shader_source(3) or al_attach_shader_source_file(3).
Returns true on success and false on error, in which case the error log is updated. The error log can be retrieved with al_get_shader_log(3).
Note: If you are using the ALLEGRO_PROGRAMMABLE_PIPELINE flag, then you must specify both a pixel and a vertex shader sources for anything to be rendered.
SINCE
5.1.6
SEE ALSO
al_use_shader(3), al_get_shader_log(3)
Allegro reference manual |