SoGLMultiTextureCoordinateElement(3) | Coin | SoGLMultiTextureCoordinateElement(3) |
NAME
SoGLMultiTextureCoordinateElement - The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
SYNOPSIS
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Inherits SoMultiTextureCoordinateElement.
Classes
class GLUnitData
Public Member Functions
virtual void init (SoState *state)
FIXME: write doc. virtual void push (SoState *state)
FIXME: write doc. virtual void pop (SoState *state, const
SoElement *prevTopElement)
FIXME: write doc. virtual CoordType getType (const int unit=0) const
FIXME: write doc. void send (const int unit, const int index) const
FIXME: write doc. void send (const int unit, const int index, const
SbVec3f &c, const SbVec3f &n) const
FIXME: write doc. void initRender (const SbBool *enabled, const int
maxenabled) const
void send (const int index) const
void send (const int index, const SbVec3f &c, const
SbVec3f &n) const
void initMulti (SoState *state) const
Public Member Functions inherited from
SoMultiTextureCoordinateElement
const SbVec4f & get (const int unit, const SbVec3f
&point, const SbVec3f &normal) const
int32_t getNum (const int unit=0) const
FIXME: write doc. SbBool is2D (const int unit=0) const
FIXME: write doc. (for backwards compatibility. Use getDimension()
instead). int32_t getDimension (const int unit=0) const
const SbVec2f & get2 (const int unit, const int index) const
FIXME: write doc. const SbVec3f & get3 (const int unit,
const int index) const
const SbVec4f & get4 (const int unit, const int index) const
FIXME: write doc. const SbVec2f * getArrayPtr2 (const int
unit=0) const
const SbVec3f * getArrayPtr3 (const int unit=0) const
const SbVec4f * getArrayPtr4 (const int unit=0) const
virtual SbBool matches (const SoElement *elem) const
SoElement * copyMatchInfo (void) const
const SbVec4f & get (const SbVec3f &point, const
SbVec3f &normal) const
const SbVec2f & get2 (const int index) const
const SbVec3f & get3 (const int index) const
const SbVec4f & get4 (const int index) const
Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE *file=stdout) const
virtual ~SoElement ()
Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void setTexGen (SoState *const state, SoNode
*const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void
*const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void
*const funcData=NULL)
FIXME: write doc. static const SoGLMultiTextureCoordinateElement *
getInstance (SoState *const state)
FIXME: write doc. static void setTexGen (SoState *const state,
SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const
texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const
funcData=NULL)
Static Public Member Functions inherited from
SoMultiTextureCoordinateElement
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void setDefault (SoState *const state, SoNode
*const node, const int unit=0)
FIXME: write doc. static void setFunction (SoState *const state,
SoNode *const node, const int unit, SoTextureCoordinateFunctionCB
*const func, void *const userdata)
FIXME: write doc. static void set2 (SoState *const state,
SoNode *const node, const int unit, const int32_t numCoords, const
SbVec2f *const coords)
FIXME: write doc. static void set3 (SoState *const state,
SoNode *const node, const int unit, const int32_t numCoords, const
SbVec3f *const coords)
static void set4 (SoState *const state, SoNode *const
node, const int unit, const int32_t numCoords, const SbVec4f *const
coords)
FIXME: write doc. static CoordType getType (SoState *const
state, const int unit=0)
static const SoMultiTextureCoordinateElement * getInstance
(SoState *const state)
FIXME: write doc. static void setFunction (SoState *const state,
SoNode *const node, SoTextureCoordinateFunctionCB *const func, void
*const userdata)
static void set2 (SoState *const state, SoNode *const
node, const int32_t numCoords, const SbVec2f *const coords)
static void set3 (SoState *const state, SoNode *const
node, const int32_t numCoords, const SbVec3f *const coords)
static void set4 (SoState *const state, SoNode *const
node, const int32_t numCoords, const SbVec4f *const coords)
Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)
Protected Member Functions
SoGLMultiTextureCoordinateElement (void)
virtual ~SoGLMultiTextureCoordinateElement ()
virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void
*data=NULL)
FIXME: write doc.
Protected Member Functions inherited from
SoMultiTextureCoordinateElement
SoMultiTextureCoordinateElement (void)
virtual ~SoMultiTextureCoordinateElement ()
int getMaxUnits () const
UnitData & getUnitData (const int unit)
const UnitData & getUnitData (const int unit) const
Protected Member Functions inherited from SoElement
SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const
Additional Inherited Members
Public Types inherited from SoMultiTextureCoordinateElement
enum CoordType { NONE = 0, TEXGEN = 0, EXPLICIT =
1, FUNCTION = 2, DEFAULT = 3 }
Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state,
const int stackIndex)
static const SoElement * getConstElement (SoState *const
state, const int stackIndex)
static int createStackIndex (const SoType id)
Protected Attributes inherited from
SoMultiTextureCoordinateElement
SbVec2f convert2
SbVec3f convert3
SbVec4f convert4
Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth
Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeList * stackToType
Detailed Description
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
Constructor & Destructor Documentation
SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void ) [protected]
Constructor.
SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoGLMultiTextureCoordinateElement::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class.
int SoGLMultiTextureCoordinateElement::getClassStackIndex (void ) [static]
This static method returns the state stack index for the class.
void * SoGLMultiTextureCoordinateElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType
object.
void SoGLMultiTextureCoordinateElement::initClass (void ) [static]
Initialize relevant common data for all instances, like the type system.
void SoGLMultiTextureCoordinateElement::init (SoState * state) [virtual]
FIXME: write doc.
Reimplemented from SoMultiTextureCoordinateElement.
void SoGLMultiTextureCoordinateElement::push (SoState * state) [virtual]
FIXME: write doc.
Reimplemented from SoMultiTextureCoordinateElement.
void SoGLMultiTextureCoordinateElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
FIXME: write doc.
Reimplemented from SoElement.
SoMultiTextureCoordinateElement::CoordType SoGLMultiTextureCoordinateElement::getType (const int unit = 0) const [virtual]
FIXME: write doc.
Reimplemented from SoMultiTextureCoordinateElement.
void SoGLMultiTextureCoordinateElement::initRender (const SbBool * enabled, const int maxenabled) const
Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering.
void SoGLMultiTextureCoordinateElement::initMulti (SoState * state) const
Called from SoTextureCoordinateBundle to initialize multi texturing.
Author
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Fri Sep 6 2024 15:32:06 | Version 4.0.3 |