SoGLMultiTextureCoordinateElement(3) Coin NAME SoGLMultiTextureCoordinateElement - The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. SYNOPSIS #include Inherits SoMultiTextureCoordinateElement. Classes class GLUnitData Public Member Functions virtual void init (SoState *state) FIXME: write doc. virtual void push (SoState *state) FIXME: write doc. virtual void pop (SoState *state, const SoElement *prevTopElement) FIXME: write doc. virtual CoordType getType (const int unit=0) const FIXME: write doc. void send (const int unit, const int index) const FIXME: write doc. void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const FIXME: write doc. void initRender (const SbBool *enabled, const int maxenabled) const void send (const int index) const void send (const int index, const SbVec3f &c, const SbVec3f &n) const void initMulti (SoState *state) const Public Member Functions inherited from SoMultiTextureCoordinateElement const SbVec4f & get (const int unit, const SbVec3f &point, const SbVec3f &normal) const int32_t getNum (const int unit=0) const FIXME: write doc. SbBool is2D (const int unit=0) const FIXME: write doc. (for backwards compatibility. Use getDimension() instead). int32_t getDimension (const int unit=0) const const SbVec2f & get2 (const int unit, const int index) const FIXME: write doc. const SbVec3f & get3 (const int unit, const int index) const const SbVec4f & get4 (const int unit, const int index) const FIXME: write doc. const SbVec2f * getArrayPtr2 (const int unit=0) const const SbVec3f * getArrayPtr3 (const int unit=0) const const SbVec4f * getArrayPtr4 (const int unit=0) const virtual SbBool matches (const SoElement *elem) const SoElement * copyMatchInfo (void) const const SbVec4f & get (const SbVec3f &point, const SbVec3f &normal) const const SbVec2f & get2 (const int index) const const SbVec3f & get3 (const int index) const const SbVec4f & get4 (const int index) const Public Member Functions inherited from SoElement const SoType getTypeId (void) const int getStackIndex (void) const void setDepth (const int depth) int getDepth (void) const virtual void print (FILE *file=stdout) const virtual ~SoElement () Static Public Member Functions static SoType getClassTypeId (void) static int getClassStackIndex (void) static void * createInstance (void) static void initClass (void) static void setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) FIXME: write doc. static const SoGLMultiTextureCoordinateElement * getInstance (SoState *const state) FIXME: write doc. static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) Static Public Member Functions inherited from SoMultiTextureCoordinateElement static SoType getClassTypeId (void) static int getClassStackIndex (void) static void * createInstance (void) static void initClass (void) static void setDefault (SoState *const state, SoNode *const node, const int unit=0) FIXME: write doc. static void setFunction (SoState *const state, SoNode *const node, const int unit, SoTextureCoordinateFunctionCB *const func, void *const userdata) FIXME: write doc. static void set2 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec2f *const coords) FIXME: write doc. static void set3 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec3f *const coords) static void set4 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec4f *const coords) FIXME: write doc. static CoordType getType (SoState *const state, const int unit=0) static const SoMultiTextureCoordinateElement * getInstance (SoState *const state) FIXME: write doc. static void setFunction (SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata) static void set2 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords) static void set3 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords) static void set4 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords) Static Public Member Functions inherited from SoElement static void initClass (void) static SoType getClassTypeId (void) static int getClassStackIndex (void) static void initElements (void) static int getNumStackIndices (void) static SoType getIdFromStackIndex (const int stackIndex) Protected Member Functions SoGLMultiTextureCoordinateElement (void) virtual ~SoGLMultiTextureCoordinateElement () virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL) FIXME: write doc. Protected Member Functions inherited from SoMultiTextureCoordinateElement SoMultiTextureCoordinateElement (void) virtual ~SoMultiTextureCoordinateElement () int getMaxUnits () const UnitData & getUnitData (const int unit) const UnitData & getUnitData (const int unit) const Protected Member Functions inherited from SoElement SoElement (void) void capture (SoState *const state) const virtual void captureThis (SoState *state) const void setTypeId (const SoType typeId) void setStackIndex (const int index) SoElement * getNextInStack (void) const SoElement * getNextFree (void) const Additional Inherited Members Public Types inherited from SoMultiTextureCoordinateElement enum CoordType { NONE = 0, TEXGEN = 0, EXPLICIT = 1, FUNCTION = 2, DEFAULT = 3 } Static Protected Member Functions inherited from SoElement static SoElement * getElement (SoState *const state, const int stackIndex) static const SoElement * getConstElement (SoState *const state, const int stackIndex) static int createStackIndex (const SoType id) Protected Attributes inherited from SoMultiTextureCoordinateElement SbVec2f convert2 SbVec3f convert3 SbVec4f convert4 Protected Attributes inherited from SoElement SoType typeId int stackIndex int depth Static Protected Attributes inherited from SoElement static int classStackIndex static SoTypeList * stackToType Detailed Description The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. Constructor & Destructor Documentation SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void ) [protected] Constructor. SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () [protected], [virtual] Destructor. Member Function Documentation SoType SoGLMultiTextureCoordinateElement::getClassTypeId (void ) [static] This static method returns the SoType object associated with objects of this class. int SoGLMultiTextureCoordinateElement::getClassStackIndex (void ) [static] This static method returns the state stack index for the class. void * SoGLMultiTextureCoordinateElement::createInstance (void ) [static] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Creates a new instance of the class type corresponding to the SoType object. void SoGLMultiTextureCoordinateElement::initClass (void ) [static] Initialize relevant common data for all instances, like the type system. void SoGLMultiTextureCoordinateElement::init (SoState * state) [virtual] FIXME: write doc. Reimplemented from SoMultiTextureCoordinateElement. void SoGLMultiTextureCoordinateElement::push (SoState * state) [virtual] FIXME: write doc. Reimplemented from SoMultiTextureCoordinateElement. void SoGLMultiTextureCoordinateElement::pop (SoState * state, const SoElement * prevTopElement) [virtual] FIXME: write doc. Reimplemented from SoElement. SoMultiTextureCoordinateElement::CoordType SoGLMultiTextureCoordinateElement::getType (const int unit = 0) const [virtual] FIXME: write doc. Reimplemented from SoMultiTextureCoordinateElement. void SoGLMultiTextureCoordinateElement::initRender (const SbBool * enabled, const int maxenabled) const Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering. void SoGLMultiTextureCoordinateElement::initMulti (SoState * state) const Called from SoTextureCoordinateBundle to initialize multi texturing. Author Generated automatically by Doxygen for Coin from the source code. Version 4.0.3 Fri Sep 6 2024 15:32:06 SoGLMultiTextureCoordinateElement(3)