deprecated - Deprecated List
- Global
PHYSFS_addToSearchPath (const char *newDir, int
appendToPath)
- As of PhysicsFS 2.0, use PHYSFS_mount() instead. This function just
wraps it anyhow.
- Global
PHYSFS_enumerateFilesCallback (const char *dir,
PHYSFS_EnumFilesCallback c, void *d)
- As of PhysicsFS 2.1, use PHYSFS_enumerate() instead. This function
has no way to report errors (or to have the callback signal an error or
request a stop), so if data will be lost, your callback has no way to
direct the process, and your calling app has no way to know.
- Global
PHYSFS_getLastError (void)
- Use PHYSFS_getLastErrorCode() and PHYSFS_getErrorByCode()
instead.
- Global
PHYSFS_getLastModTime (const char
*filename)
- As of PhysicsFS 2.1, use PHYSFS_stat() instead. This function just
wraps it anyhow.
- Global
PHYSFS_getUserDir (void)
- As of PhysicsFS 2.1, you probably want PHYSFS_getPrefDir().
- Global
PHYSFS_isDirectory (const char *fname)
- As of PhysicsFS 2.1, use PHYSFS_stat() instead. This function just
wraps it anyhow.
- Global
PHYSFS_isSymbolicLink (const char *fname)
- As of PhysicsFS 2.1, use PHYSFS_stat() instead. This function just
wraps it anyhow.
- Global
PHYSFS_read (PHYSFS_File *handle, void *buffer,
PHYSFS_uint32 objSize, PHYSFS_uint32 objCount)
- As of PhysicsFS 2.1, use PHYSFS_readBytes() instead. This function
just wraps it anyhow. This function never clarified what would happen if
you managed to read a partial object, so working at the byte level makes
this cleaner for everyone, especially now that PHYSFS_Io interfaces
can be supplied by the application.
- Global
PHYSFS_removeFromSearchPath (const char
*oldDir)
- As of PhysicsFS 2.1, use PHYSFS_unmount() instead. This function
just wraps it anyhow. There's no functional difference except the
vocabulary changed from 'adding to the search path' to 'mounting' when
that functionality was extended, and thus the preferred way to accomplish
this function's work is now called 'unmounting.'
- Global
PHYSFS_write (PHYSFS_File *handle, const void
*buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount)
- As of PhysicsFS 2.1, use PHYSFS_writeBytes() instead. This function
just wraps it anyhow. This function never clarified what would happen if
you managed to write a partial object, so working at the byte level makes
this cleaner for everyone, especially now that PHYSFS_Io interfaces
can be supplied by the application.