WESNOTH(6) WESNOTH(6) wesnoth - wesnoth [OPTIONS] [PATH_TO_DATA] Battle for Wesnoth --all-translations --bunzip2 infile.bz2 bzip2 .bz2 infile.bz2 --bzip2 infile bzip2 infile.bz2 infile -c[id_campaign], --campaign[=id_campaign] ID id_campaign ID --campaign-difficulty[=difficulty] 1 --campaign-scenario id_scenario ID --campaign-skip-story start [story] --clock --config-dir name --userdata-dir --config-path --config-path --core id_core ID --data-dir directory --data-path -d, --debug wiki http://www.wesnoth.org/wiki/CommandMode --debug-lua Lua --strict-lua Lua API -D,--diff left-file right-file WML -p DiffWML --output -e[file], --editor[=file] file -l --load --fps -f, --fullscreen --gunzip infile.gz gzip .gz infile.gz --gzip infile gzip infile.gz infile -h, --help -l, --load file file -e --editor file -L, --language lang lang--language ang_GB@latin --log-level=domain1,domain2,... all error, warning, info, debug, nonewarning deprecation none -d --log-precise --log-strict -u --logdomains[=filter] filter --no-log-to-file log userdata --log-to-file log output is written to a file. Cancels the effect of --no-log-to-file whether implicit or explicit. --wnoconsole Windows --no-log-to-file cerr/cout CONOUT --max-fps fps 1 1000 -m, --multiplayer --multiplayer --mp-test --new-widgets WIP Bug Bug --nodelay --nogui --noaddons --nocache --nogui --multiplayer --screenshot --plugin --nobanner --nomusic --noreplaycheck -u --nosound --output file --password password password --plugin script script --script Lua -P,--patch base-file patch-file DiffWML WML WML --output -p, --preprocess source-file/folder target-directory / .cfg data/core/macros-p ~/wesnoth/data/campaigns/tutorial ~/result.https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor --preprocess-defines=DEFINE1,DEFINE2,... --preprocess SKIP_CORE data/core --preprocess-input-macros source-file --preprocess [preproc_define] --preprocess-output-macros[=target-file] --preprocess _MACROS_.cfg --preprocess-input-macros --preprocess -r XxY, --resolution XxY -r 800x600 --render-image image output .png https://wiki.wesnoth.org/ImagePathFunctionWML -R, --report --rng-seed number number--rng-seed 0 --screenshot map output map output --script file file Lua -s[host], --server[=host] --server server.wesnoth.org --showgui --nogui --strict-validation -t[scenario_id], --test[=scenario_id] [test] WML test[micro_ai] micro_ai_test --translations-over percent percent 0 100 -u, --unit scenario-id --nogui --unsafe-scripts package Lua Lua -S,--use-schema path -V,--validate WML --userconfig-dir name $HOME \[u6211](Windows) name $HOME \[u6211] Windows .\..\ X11 $XDG_CONFIG_HOME $HOME/.config/wesnoth --userconfig-path --userdata-dir name $HOME \[u6211](Windows) name $HOME \[u6211] Windows .\..\ --userdata-path --username username username --validate path WML --validate-addon addon_id WML --validate-core WML --validate-schema path WML --validcache -v, --version --simple-version -w, --windowed --with-replay --load --multiplayer number number 1 2 --ai-config number:value AI --algorithm number:value AI [ai] data/ai/aisdata/ai/dev idle_ai experimental_ai --controller number:value humanai null --era value ID data/multiplayer/eras.cfg --exit-at-end / --ignore-map-settings --label label AI label --multiplayer-repeat value value --nogui --parm number:name:value --controller --algorithm AI --scenario value ID ID multiplayer_The_Freelands --side number:value ID data/multiplayer.cfg --turns value 0 1 SDL 2 -u 0 1 3 4 --noreplaycheck David White Nils Kneuper , ott and Soliton Cyril Bouthors http://www.wesnoth.org/ Copyright (C) 2003-2024 David White (FSF)GPLv2 GPLv2 wesnothd(6) wesnoth 2022 WESNOTH(6)