WESNOTH(6) WESNOTH(6) wesnoth - Battle for Wesnoth wesnoth [] [] Battle for Wesnoth --all-translations --bunzip2 infile.bz2 bzip2.bz2infile.bz2 --bzip2 infile infilebzip2infile.bz2infile -c[id_campaign], --campaign[=id_campaign] ID id_campaign ID --campaign-difficulty[=difficulty] 1 --campaign-scenario id_scenario ID --campaign-skip-story start[] --clock --config-dir name --userdata-dir --config-path --userdata-path --core id_core ID --data-dir directory --data-path -d, --debug wikihttp://www.wesnoth.org/wiki/CommandMode --debug-lua Lua --strict-lua Lua API -D,--diff left-file right-file WMLdiff-pdiffDiffWML--output -e[file], --editor[=file] file -l --load. --fps FPS -f, --fullscreen --gunzip infile.gz gzip.gzinfile.gz --gzip infile infilegzipinfile.gzinfile -h, --help -l, --load file file -e --editor file -L, --language lang lang --language ang_GB@latin --log-level=domain1,domain2,... allerror warning info debug, nonewarningdeprecationnone-d --log-precise --log-strict -u --logdomains[=filter] filter --no-log-to-file prevents redirecting logged output to a file. Log files are created in the logs directory under the userdata folder. --log-to-file log output is written to a file. Cancels the effect of --no-log-to-file whether implicit or explicit. --wnoconsole For Windows, when used with --no-log-to-file, results in output being written to cerr/cout instead of CONOUT. Otherwise, does nothing. --max-fps fps 11000 -m, --multiplayer --multiplayer --mp-test --new-widgets --nodelay --nogui --noaddons --nocache --nogui --multiplayer --screenshot --plugin --nobanner --nomusic --noreplaycheck -u --nosound --output file diff --password password password --plugin script script--scriptLua -P,--patch base-file patch-file DiffWMLWMLWML--output -p, --preprocess source-file/folder target-directory /.cfg.cfg"data/core/macros" -p ~/wesnoth/data/campaigns/tutorial ~/result. http://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor --preprocess-defines=DEFINE1,DEFINE2,... --preprocess SKIP_CORE"data/core" --preprocess-input-macros source-file --preprocess [preproc_define] --preprocess-output-macros[=target-file] --preprocess preprocess"_MACROS_.cfg" --preprocess-input-macros --preprocess -r XxY, --resolution XxY -r 800x600 --render-image image output "".pnghttps://wiki.wesnoth.org/ImagePathFunctionWML -R, --report --rng-seed number --rng-seed 0 --screenshot map output map output --script file Lua -s[host], --server[=host] --server server.wesnoth.org --showgui --nogui --strict-validation -t[scenario_id], --test[=scenario_id] runs the game in a small test scenario. The scenario should be one defined with a [test] WML tag. The default is test. A demonstration of the [micro_ai] feature can be started with micro_ai_test. --translations-over percent percent0100 -u, --unit scenario-id --nogui --unsafe-scripts packageLuaLuaLua -S,--use-schema path -V,--validateWML schema --userconfig-dir name $HOMEWindows"\[u6211]My Documents\My Games"name$HOME"My Documents\My Games"Windows".\""..\"X11$XDG_CONFIG_HOME$HOME/.config/wesnoth --userconfig-path --userdata-dir name $HOMEWindows"\[u6211]My Documents\My Games"name$HOME"My Documents\My Games"Windows".\""..\" --userdata-path --username username username --validate path WML schema --validate-addon addon_id WML --validate-core WML --validate-schema path WML schema --validcache -v, --version --simple-version -w, --windowed --with-replay --load --multiplayer numbernumber12 --ai-config number:value AI --algorithm number:value AI [ai] "data/ai/ais""data/ai/dev"idle_ai experimental_ai --controller number:value humanainull --era value iddata/multiplayer/eras.cfg --exit-at-end ""/ --ignore-map-settings --label label AI --multiplayer-repeat value value--nogui --parm number:name:value --controller--algorithmAI --scenario value ididmultiplayer_The_Freelands --side number:value iddata/multiplayer.cfg --turns value 01SDL2 -u 0134 --noreplaycheck David White Nils Kneuper ott Soliton Cyril Bouthors https://www.wesnoth.org/ Copyright (C) 2003-2024 David White GPL2**""""GPL wesnothd(6) wesnoth 2022 WESNOTH(6)