WESNOTH(6) WESNOTH(6) wesnoth - , wesnoth [] [__] - . , . ; , . , . Wesnoth . , . --all-translations , . --bunzip2 infile.bz2 -- bzip2 -- .bz2. infile.bz2 . --bzip2 infile bzip2, infile.bz2 infile. -c[id_], --campaign[=id_] id_. , . --campaign-difficulty[=] ( 1 ). , . --campaign-scenario id_ . . --campaign-skip-story [story] start. --clock , . --config-dir , --userdata-dir. --config-path , --userdata-path. --core id_ , --data-dir --data-path . -d, --debug (. Wiki- https://wiki.wesnoth.org/CommandMode/ru ). --debug-lua Lua --strict-lua Lua API -D,--diff WML- (. diff) ( , -p). DiffWML , --output. -e[], --editor[=] . , -l --load. --fps , . -f, --fullscreen . --gunzip infile.gz , gzip .gz. infile.gz . --gzip infile gzip, infile.gz infile. -h, --help . -l, --load file . -e --editor, . , . -L, --language (). : --language ang_GB@latin --log-=1,2,... . all . : error (), warning (), info (), debug (), none (). warning, deprecation ( ) none, -d. --log-precise . --log-strict . , , . , -u. --logdomains[=] ( , , ) --no-log-to-file prevents redirecting logged output to a file. Log files are created in the logs directory under the userdata folder. --log-to-file log output is written to a file. Cancels the effect of --no-log-to-file whether implicit or explicit. --wnoconsole For Windows, when used with --no-log-to-file, results in output being written to cerr/cout instead of CONOUT. Otherwise, does nothing. --max-fps fps , ; 1 1000, . -m, --multiplayer . --multiplayer , . --mp-test . --new-widgets . , , . , . --nodelay , . --nogui. --noaddons . --nocache . --nogui . --multiplayer --plugin. --nobanner . --nomusic . --noreplaycheck . , -u. --nosound . --output . (diff). --password , . . --plugin () , . , --script , Lua , . -P,--patch DiffWML WML-; . WML , --output. -p, --preprocess / . .cfg .cfg . , . "data/core/macros" , . : -p ~/wesnoth/data/campaigns/tutorial ~/result. : https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor. --preprocess-defines=1,2,... , --preprocess. SKIP_CORE, "data/core" . --preprocess-input-macros --preprocess. , [preproc_define], . --preprocess-output-macros[= ] --preprocess. . , '_MACROS_.cfg' . --preprocess-input-macros. --preprocess. -r XxY, --resolution XxY . : -r 800x600. --render-image ' ', , .png . : https://wiki.wesnoth.org/ImagePathFunctionWML. -R, --report , , , . --rng-seed . : --rng-seed 0. --screenshot , . --script () , Lua . -s[], --server[=] , , , . : --server server.wesnoth.org. --showgui , --nogui. --strict-validation . -t[id ], --test[=id ] runs the game in a small test scenario. The scenario should be one defined with a [test] WML tag. The default is test. A demonstration of the [micro_ai] feature can be started with micro_ai_test. --translations-over , , , . 0 100. -u, --unit id . --nogui. --unsafe-scripts package lua, - . ! lua , wesnoth. -S,--use-schema WML, -V,--validate. --userconfig-dir $HOME ( " \My Games" Windows). $HOME ( " \My Games"), . , Windows , , ".\" "..\". X11 $XDG_CONFIG_HOME $HOME/.config/wesnoth, -- . --userconfig-path . --userdata-dir $HOME ( " \My Games" Windows). $HOME ( " \My Games"), . , Windows , , ".\" "..\". --userdata-path . --username , . --validate WML. --validate-addon id_ WML . --validate-core WML . --validate-schema , WML. --validcache , . () -v, --version . --simple-version . -w, --windowed . --with-replay , --load --multiplayer , . . 1 2, . --ai-config : , . --algorithm : . [ai], "data/ai/ais" "data/ai/dev", - . idle_ai ( ) experimental_ai ( ). --controller : ( ) . : human (), ai () null ( ). --era Default. . data/multiplayer/eras.cfg. --exit-at-end , /, . . --ignore-map-settings , . --label . --multiplayer-repeat . --nogui. --parm :: . , --controller --algorithm. , ( ) --scenario . - multiplayer_The_Freelands. --side : . (id). data/multiplayer.cfg. --turns . . 0. 1 (SDL, , , .). 2 . ( -u). 0 , , 1 , . 3 , , . 4 , , . , --noreplaycheck. (David White, ). (Nils Kneuper) , ott Soliton . (Cyril Bouthors) . : https://www.wesnoth.org/ Copyright (C) 2003-2024 David White -- ; GPL 2, (Free Software Foundation). ; - . . wesnothd(6) wesnoth 2022 WESNOTH(6)