rtcSetSceneBuildQuality(3) Embree Ray Tracing Kernels 4 NAME rtcSetSceneBuildQuality - sets the build quality for the scene SYNOPSIS #include void rtcSetSceneBuildQuality( RTCScene scene, enum RTCBuildQuality quality ); DESCRIPTION The rtcSetSceneBuildQuality function sets the build quality (quality argument) for the specified scene (scene argument). Possible values for the build quality are: o RTC_BUILD_QUALITY_LOW: Create lower quality data structures, e.g. for dynamic scenes. A two-level spatial index structure is built when enabling this mode, which supports fast partial scene updates, and allows for setting a per-geometry build quality through the rtcSetGeometryBuildQuality function. o RTC_BUILD_QUALITY_MEDIUM: Default build quality for most usages. Gives a good compromise between build and render performance. o RTC_BUILD_QUALITY_HIGH: Create higher quality data structures for final-frame rendering. For certain geometry types this enables a spatial split BVH. When high quality mode is enabled, filter callbacks may be invoked multiple times for the same geometry. Selecting a higher build quality results in better rendering performance but slower scene commit times. The default build quality for a scene is RTC_BUILD_QUALITY_MEDIUM. EXIT STATUS On failure an error code is set that can be queried using rtcGetDeviceError. SEE ALSO [rtcSetGeometryBuildQuality] rtcSetSceneBuildQuality(3)