rtcSetGeometryBuildQuality(3) Embree Ray Tracing Kernels 4 NAME rtcSetGeometryBuildQuality - sets the build quality for the geometry SYNOPSIS #include void rtcSetGeometryBuildQuality( RTCGeometry geometry, enum RTCBuildQuality quality ); DESCRIPTION The rtcSetGeometryBuildQuality function sets the build quality (quality argument) for the specified geometry (geometry argument). The per- geometry build quality is only a hint and may be ignored. Embree currently uses the per-geometry build quality when the scene build quality is set to RTC_BUILD_QUALITY_LOW. In this mode a two-level acceleration structure is build, and geometries build a separate acceleration structure using the geometry build quality. The per- geometry build quality can be one of: o RTC_BUILD_QUALITY_LOW: Creates lower quality data structures, e.g. for dynamic scenes. o RTC_BUILD_QUALITY_MEDIUM: Default build quality for most usages. Gives a good compromise between build and render performance. o RTC_BUILD_QUALITY_HIGH: Creates higher quality data structures for final-frame rendering. Enables a spatial split builder for certain primitive types. o RTC_BUILD_QUALITY_REFIT: Uses a BVH refitting approach when changing only the vertex buffer. EXIT STATUS On failure an error code is set that can be queried using rtcGetDeviceError. SEE ALSO [rtcSetSceneBuildQuality] rtcSetGeometryBuildQuality(3)