RGBDS(7) Miscellaneous Information Manual RGBDS(7) NAME rgbds - Rednex Game Boy Development System EXAMPLES To get a working ROM image from a single assembly source file: $ rgbasm -o game.o game.asm $ rgblink -o game.gb game.o $ rgbfix -v -p 0 game.gb Or in a single command line, without creating an intermediate object file: $ (rgbasm -o - - | rgblink -o - - | rgbfix -v -p 0) < game.asm > game.gb SEE ALSO rgbasm(1), rgbasm(5), rgblink(1), rgblink(5), rgbfix(1), rgbgfx(1), gbz80(7), rgbds(5) HISTORY 1996-10-01: Carsten Sorensen (a.k.a. SurfSmurf) releases xAsm, xLink, and RGBFix, a Game Boy SM83 (GBZ80) assembler/linker system for DOS/Win32. 1997-07-03: Sorensen releases ASMotor, packaging the three programs together and moving towards making them a general-purpose target- independent system. 1999-08-01: Justin Lloyd (a.k.a. Otaku no Zoku) adapts ASMotor to re- focus on SM83 assembly/machine code, and releases this version as RGBDS. 2009-06-11: Vegard Nossum adapts the code to be more UNIX-like and releases this version as rgbds-linux. 2010-01-12: Anthony J. Bentley forks Nossum's repository. The fork becomes the reference implementation of RGBDS. 2015-01-18: stag019 begins implementing rgbgfx, a PNG-to-Game Boy graphics converter, for eventual integration into RGBDS. 2016-09-05: rgbgfx is integrated into Bentley's repository. 2017-02-23: Bentley's repository is moved to the rednex: https://github.com/rednex/rgbds organization. 2018-01-26: The codebase is relicensed under the MIT license. 2020-09-15: The repository is moved to the gbdev: https://github.com/gbdev/rgbds organization. 2022-05-17: The https://rgbds.gbdev.io website for RGBDS documentation and downloads is published. Linux 6.7.4-arch1-1 December 22, 2023 Linux 6.7.4-arch1-1