.\" SPDX-License-Identifier: MIT .\" .Dd December 22, 2023 .Dt RGBDS 7 .Os .Sh NAME .Nm rgbds .Nd Rednex Game Boy Development System .Sh EXAMPLES To get a working ROM image from a single assembly source file: .Bd -literal -offset indent $ rgbasm \-o game.o game.asm $ rgblink \-o game.gb game.o $ rgbfix \-v \-p 0 game.gb .Ed .Pp Or in a single command line, without creating an intermediate object file: .Bd -literal -offset indent $ (rgbasm -o - - | rgblink -o - - | rgbfix -v -p 0) < game.asm > game.gb .Ed .Sh SEE ALSO .Xr rgbasm 1 , .Xr rgbasm 5 , .Xr rgblink 1 , .Xr rgblink 5 , .Xr rgbfix 1 , .Xr rgbgfx 1 , .Xr gbz80 7 , .Xr rgbds 5 .Sh HISTORY .Bl -item .It 1996-10-01: .An Carsten S\(/orensen .Pq a.k.a. SurfSmurf releases xAsm, xLink, and RGBFix, a Game Boy SM83 (GBZ80) assembler/linker system for DOS/Win32. .It 1997-07-03: S\(/orensen releases ASMotor, packaging the three programs together and moving towards making them a general-purpose target-independent system. .It 1999-08-01: .An Justin Lloyd .Pq a.k.a. Otaku no Zoku adapts ASMotor to re-focus on SM83 assembly/machine code, and releases this version as RGBDS. .It 2009-06-11: .An Vegard Nossum adapts the code to be more UNIX-like and releases this version as rgbds-linux. .It 2010-01-12: .An Anthony J. Bentley forks Nossum's repository. The fork becomes the reference implementation of RGBDS. .It 2015-01-18: .An stag019 begins implementing RGBGFX, a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS. .It 2016-09-05: RGBGFX is integrated into Bentley's repository. .It 2017-02-23: Bentley's repository is moved to the .Lk https://github.com/rednex/rgbds rednex organization. .It 2018-01-26: The codebase is relicensed under the MIT license. .It 2020-09-15: The repository is moved to the .Lk https://github.com/gbdev/rgbds gbdev organization. .It 2022-05-17: The .Lk https://rgbds.gbdev.io rgbds.gbdev.io website for RGBDS documentation and downloads is published. .El