\ .\" This man page was generated by the Netpbm tool 'makeman' from HTML source. .\" Do not hand-hack it! If you have bug fixes or improvements, please find .\" the corresponding HTML page on the Netpbm website, generate a patch .\" against that, and send it to the Netpbm maintainer. .TH "Ppmtobmp User Manual" 0 "29 October 2008" "netpbm documentation" .SH NAME ppmtobmp - convert a PPM image into a BMP file .UN synopsis .SH SYNOPSIS \fBppmtobmp\fP [\fB-windows\fP] [\fB-os2\fP] [\fB-bpp=\fP\fIbits_per_pixel\fP] [\fB-mapfile=\fP\fIfilename\fP] [\fIppmfile\fP] .PP Minimum unique abbreviation of option is acceptable. You may use double hyphens instead of single hyphen to denote options. You may use white space in place of the equals sign to separate an option name from its value. .UN description .SH DESCRIPTION .PP This program is part of .BR Netpbm (1) . .PP \fBppmtobmp\fP reads a PPM image as input and produces a Microsoft Windows or OS/2 BMP file as output. .UN options .SH OPTIONS .TP \fB-windows\fP Tells the program to produce a Microsoft Windows BMP file. (This is the default.) .TP \fB-os2\fP Tells the program to produce an OS/2 BMP file. (Before August 2000, this was the default). .TP \fB-bpp\fP This tells how many bits per pixel you want the BMP file to contain. Only 1, 4, 8, and 24 are possible. By default, \fBppmtobmp\fP chooses the smallest number with which it can represent all the colors in the input image. If you specify a number too small to represent all the colors in the input image, \fBppmtobmp\fP tells you and terminates. You can use \fBpnmquant\fP or \fBppmdither\fP to reduce the number of colors in the image. .TP \fB-mapfile=\fP\fIfilename\fP This identifies a file to use as the BMP palette (aka \&'colormap'). In one BMP subformat, the BMP stream contains a palette of up to 256 colors, and represents the image raster as indices into that palette. Normally, \fBppmtobmp\fP takes care of computing a suitable palette, but if you are going to dissect the BMP output in some way, you may want certain values for the palette indices. E.g. you might want red to be 13, where \fBppmtobmp\fP would (arbitrarily) choose 39. In that case, you can construct the palette yourself and use this option to tell \fBppmtobmp\fP to use your palette. .sp This option does \fInot\fP control what colors are in the output. The colors in the output are exactly those in the input, and the palette you supply must contain at least all the colors that are in the input. You can use \fBpnmremap\fP to adjust your input image so that it contains only colors from your palette. .sp The palette file is a Netpbm format file with one pixel per palette entry. Each pixel must have a distinct color (no repeats). The order of the BMP palette \fBppmtobmp\fP generates is the order of the pixels in the palette file, going from top to bottom, left to right. .sp A BMP palette may have at most 256 colors, so the palette file must have at most 256 pixels. .sp You may find \fBpnmcolormap\fP useful in generating the palette file. \fBpamseq\fP too. .sp This option was new in Netpbm 10.45 (December 2008). .UN notes .SH NOTES .PP To get a faithful reproduction of the input image, the maxval of the input image must be 255. If it is something else, the colors in the BMP file may be slightly different from the colors in the input. .PP Windows icons are not BMP files. Use \fBppmtowinicon\fP to create those. .UN seealso .SH SEE ALSO .BR bmptoppm (1) , .BR ppmtowinicon (1) , .BR pnmquant (1) , .BR ppmdither (1) , .BR pnmremap (1) , .BR ppm (5) .UN author .SH AUTHOR Copyright (C) 1992 by David W. Sanderson.