\ .\" This man page was generated by the Netpbm tool 'makeman' from HTML source. .\" Do not hand-hack it! If you have bug fixes or improvements, please find .\" the corresponding HTML page on the Netpbm website, generate a patch .\" against that, and send it to the Netpbm maintainer. .TH "Pnmshear User Manual" 0 "27 November 2006" "netpbm documentation" .SH NAME pnmshear - shear a PNM image by a specified angle .UN synopsis .SH SYNOPSIS \fBpnmshear\fP [\fB-noantialias\fP] [\fB-background=\fP\fIcolor\fP] \fIangle\fP [\fIpnmfile\fP] .PP All options can be abbreviated to their shortest unique prefix. You may use two hyphens instead of one to designate an option. You may use either white space or equals signs between an option name and its value. .UN description .SH DESCRIPTION .PP This program is part of .BR Netpbm (1) . .PP \fBpnmshear\fP reads a PNM image as input and shears it by the specified angle and produce a PNM image as output. If the input file is in color, the output will be too, otherwise it will be grayscale. The angle is in degrees (floating point), and measures this: .nf +-------+ +-------+ | | |\e \e | OLD | | \e NEW \e | | |an\e \e +-------+ |gle+-------+ .fi If the angle is negative, it shears the other way: .nf +-------+ |-an+-------+ | | |gl/ / | OLD | |e/ NEW / | | |/ / +-------+ +-------+ .fi The angle should not get too close to 90 or -90, or the resulting image will be unreasonably wide. .PP \fBpnmshear\fP does the shearing by looping over the source pixels and distributing fractions to each of the destination pixels. This has an 'anti-aliasing' effect - it avoids jagged edges and similar artifacts. However, it also means that the original colors in the image are modified and there are typically more of them than you started with. If you need to keep precisely the same set of colors, see the \fB-noantialias\fP option. If the expanded palette is a problem, you can run the result through \fBpnmquant\fP. .UN options .SH OPTIONS .TP \fB-background=\fP\fIcolor\fP This determines the color of the background on which the sheared image sits. .sp Specify the color (\fIcolor\fP) as described for the .UR libppm.html#colorname argument of the \fBppm_parsecolor()\fP library routine .UE \&. .sp By default, if you don't specify this option, \fBpnmshear\fP selects what appears to it to be the background color of the original image. It determines this color rather simplistically, by taking an average of the colors of the two top corners of the image. .sp This option was new in Netpbm 10.37 (December 2006). Before that, \fBpnmshear\fP always behaved as is the default now. .TP \fB-noantialias\fP This option forces \fBpnmshear\fP to simply move pixels around instead of synthesizing output pixels from multiple input pixels. The latter could cause the output to contain colors that are not in the input, which may not be desirable. It also probably makes the output contain a large number of colors. If you need a small number of colors, but it doesn't matter if they are the exact ones from the input, consider using \fBpnmquant\fP on the output instead of using \fB-noantialias\fP. .sp Note that to ensure the output does not contain colors that are not in the input, you also must consider the background color. See the \fB-background\fP option. .UN seealso .SH SEE ALSO .BR pnmrotate (1) , .BR pamflip (1) , .BR pnmquant (1) , .BR pnm (5) .UN author .SH AUTHOR Copyright (C) 1989, 1991 by Jef Poskanzer.