NOT(3G) [FIXME: manual] NOT(3G) NAME not - logically invert a boolean vector DECLARATION bvec not(bvec x); PARAMETERS x Specifies the vector to be inverted. DESCRIPTION not logically inverts the boolean vector x. It returns a new boolean vector for which each element i is computed as !x[i]. VERSION SUPPORT +---------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +---------+------+------+------+------+------+------+------+------+------+------+------+------+ |Function | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | |Name | | | | | | | | | | | | | +---------+------+------+------+------+------+------+------+------+------+------+------+------+ |not | | | | | | | | | | | | | +---------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO any(), all() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 05/21/2022 NOT(3G)