.TH mirrorblob 6 "6.09 (07-Jun-2024)" "X Version 11" "XScreenSaver manual" .SH NAME mirrorblob \- Draws a wobbly blob that distorts the image behind it. .SH SYNOPSIS .B mirrorblob [\-\-display \fIhost:display.screen\fP] [\-\-visual \fIvisual\fP] [\-\-window] [\-\-root] [\-\-window\-id \fInumber\fP] [\-\-wire] [\-\-delay \fInumber\fP] [\-\-fog] [\-\-walls] [\-\-colour] [\-\-texture] [\-\-offset-texture] [\-\-blend] [\-\-antialias] [\-\-resolution \fInumber\fP] [\-\-bumps \fInumber\fP] [\-\-fade-time \fInumber\fP] [\-\-hold-time \fInumber\fP] [\-\-zoom \fInumber\fP] [\-\-fps] .SH DESCRIPTION Draws a wobbling blob, making use of alpha blending, fog, textures, and lighting, plus a ``frames per second'' meter so that you can tell how fast your graphics card is... Requires OpenGL. .SH OPTIONS .TP 8 .B \-\-visual \fIvisual\fP Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. .TP 8 .B \-\-window Draw on a newly-created window. This is the default. .TP 8 .B \-\-root Draw on the root window. .TP 8 .B \-\-window\-id \fInumber\fP Draw on the specified window. .B \-\-wire Render in wireframe instead of solid. .TP 8 .B \-\-delay \fInumber\fP Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.). .TP 8 .B \-\-fog | \-\-no-fog Whether to enable fog. .TP 8 .B \-\-walls | \-\-no-walls Add walls for blob to hit. .TP 8 .B \-\-colour | \-\-no-colour Draw coloured blob. If also textured, the texture will have color mixed in. .TP 8 .B \-\-texture | \-\-no-texture Whether to wrap a texture image on the blob. .TP 8 .B \-\-offset_texture | \-\-no-offset_texture Whether to ofset the texture calculations to only use a region of the image under the blob. This works well with a semi-transparent blob. .TP 8 .B \-\-blend | \-\-no-blend Whether to draw a transparent blob. (see also offset_texture above) .TP 8 .B \-\-antialias | \-\-no-antialias Whether to antialias lines. .TP 8 .B \-\-resolution \fInumber\fP Resolution of the tessellation used to calculate and draw the blob. Larger numbers give a smoother blob but increase calculation times exponentially. .TP 8 .B \-\-bumps \fInumber\fP Number of bumps used to distort the blob. .TP 8 .B \-\-hold-time \fInumber\fP Time until loading a new image. .TP 8 .B \-\-fade-time \fInumber\fP Time taken to transition between images. .TP 8 .B \-\-zoom \fInumber\fP Size multiplier for blob. .TP 8 .B \-\-fps Display the current frame rate, CPU load, and polygon count. .SH ENVIRONMENT .PP .TP 8 .B DISPLAY to get the default host and display number. .TP 8 .B XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. .TP 8 .B XSCREENSAVER_WINDOW The window ID to use with \fI\-\-root\fP. .SH SEE ALSO .BR X (1), .BR xscreensaver (1) .SH COPYRIGHT Copyright \(co 2003 by Jon Dowdall. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. .SH AUTHOR Jon Dowdall.