.TH maze3d 6 "6.08 (10-Oct-2023)" "X Version 11" "XScreenSaver manual" .SH NAME maze3d \- A 3D maze. .SH SYNOPSIS .B maze3d [\-\-display \fIhost:display.screen\fP] [\-\-visual \fIvisual\fP] [\-\-window] [\-\-root] [\-\-window\-id \fInumber\fP] [\-\-speed \fIfloat\fP] [\-\-delay \fInumber\fP] [\-\-fps] [\-\-rows \fInumber\fP] [\-\-columns \fInumber\fP] [\-\-overlay] [\-\-wall-texture \fItexture\fP] [\-\-floor-texture \fItexture\fP] [\-\-ceiling-texture \fItexture\fP] [\-\-drop-acid] [\-\-drop-acid-walls] [\-\-drop-acid-floor] [\-\-drop-acid-ceiling] [\-\-inverters \fInumber\fP] [\-\-rats \fInumber\fP] .SH DESCRIPTION A recreation of the 3D Maze screensaver from Windows 95. .SH OPTIONS .TP 8 .B \-\-visual \fIvisual\fP Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. .TP 8 .B \-\-window Draw on a newly-created window. This is the default. .TP 8 .B \-\-root Draw on the root window. .TP 8 .B \-\-window\-id \fInumber\fP Draw on the specified window. .TP 8 .B \-\-speed \fInumber\fP Speed of the dungeon crawl. 2 is twice as fast, 0.5 is half as fast. .TP 8 .B \-\-delay \fInumber\fP Per-frame delay, in microseconds. Default: 20000 (0.02 seconds). .TP 8 .B \-\-fps | \-\-no-fps Display the current frame rate and CPU load. .TP 8 .B \-\-rows \fInumber\fP The number of rows in the maze. Default: 12. .TP 8 .B \-\-columns \fInumber\fP The number of columns in the maze. Default: 12. .TP 8 .B \-\-overlay Overlays a minimap of the maze on the screen. .TP 8 .B \-\-wall-texture \fItexture\fP Sets the wall texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below). .TP 8 .B \-\-floor-texture \fItexture\fP Sets the floor texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below). .TP 8 .B \-\-ceiling-texture \fItexture\fP Sets the ceiling texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below). .TP 8 .B \-\-drop-acid-walls Continuously shifts the hue of the wall texture. (This looks like an LSD trip, hence the name.) .TP 8 .B \-\-drop-acid-floor Continuously shifts the hue of the floor texture. .TP 8 .B \-\-drop-acid-ceiling Continuously shifts the hue of the ceiling texture. .TP 8 .B \-\-drop-acid Turns on all three. .TP 8 .B \-\-inverters \fInumber\fP Sets the number of inverters (the spinny grey things that flip the camera upside-down) in the maze. Default: 10. .TP 8 .B \-\-rats \fInumber\fP Sets the number of rats, or rather "Bobs", in the maze. Default: 1. .TP 8 .SH TEXTURES The wall, ceiling, and floor textures can be set to one of the following: .TP 8 .B brick-wall A brick wall. This is the default wall texture. .TP 8 .B wood-floor A wooden floor. This is the default floor texture. .TP 8 .B ceiling-tiles Ceiling tiles. This is the default ceiling texture. .TP 8 You can also specify a path to an image file, instead of using one of the built-in textures. .SH ENVIRONMENT .PP .TP 8 .B DISPLAY to get the default host and display number. .TP 8 .B XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. .TP 8 .B XSCREENSAVER_WINDOW The window ID to use with \fI\-\-root\fP. .SH SEE ALSO .BR X (1), .BR xscreensaver (1) .SH COPYRIGHT Copyright \(co 2018 by sudoer@riseup.net. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.