.TH "kdk::KTranslucentFloor" 3 "Version version:3.0" "LIBKYSDK-APPLICATIONS" \" -*- nroff -*- .ad l .nh .SH NAME kdk::KTranslucentFloor \- 提供一个半透明底板,可作为基础窗体进行布局 .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits QFrame\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "\fBKTranslucentFloor\fP (QWidget *parent=nullptr)" .br .ti -1c .RI "void \fBsetBorderRadius\fP (int radius)" .br .RI "设置圆角半径 " .ti -1c .RI "int \fBborderRadius\fP ()" .br .RI "返回圆角半径 " .ti -1c .RI "void \fBsetShadow\fP (bool flag)" .br .RI "设置是否显示阴影 " .ti -1c .RI "bool \fBshadow\fP ()" .br .RI "返回是否显示阴影 " .ti -1c .RI "void \fBsetEnableBlur\fP (bool flag)" .br .RI "设置是否启用毛玻璃效果 " .ti -1c .RI "bool \fBenableBlur\fP ()" .br .RI "获取是否已启用毛玻璃效果 " .ti -1c .RI "void \fBsetOpacity\fP (qreal \fBopacity\fP)" .br .RI "设置透明度 " .ti -1c .RI "qreal \fBopacity\fP ()" .br .RI "获取透明度 " .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "void \fBpaintEvent\fP (QPaintEvent *)" .br .in -1c .SH "Detailed Description" .PP 提供一个半透明底板,可作为基础窗体进行布局 .PP \fBSince\fP .RS 4 1\&.2\&.0 .RE .PP .SH "Member Function Documentation" .PP .SS "int kdk::KTranslucentFloor::borderRadius ()" .PP 返回圆角半径 .PP \fBReturns\fP .RS 4 .RE .PP .SS "bool kdk::KTranslucentFloor::enableBlur ()" .PP 获取是否已启用毛玻璃效果 .PP \fBReturns\fP .RS 4 .RE .PP .SS "qreal kdk::KTranslucentFloor::opacity ()" .PP 获取透明度 .PP \fBReturns\fP .RS 4 .RE .PP .SS "void kdk::KTranslucentFloor::setBorderRadius (int radius)" .PP 设置圆角半径 .PP \fBParameters\fP .RS 4 \fIradius\fP .RE .PP .SS "void kdk::KTranslucentFloor::setEnableBlur (bool flag)" .PP 设置是否启用毛玻璃效果 .PP \fBParameters\fP .RS 4 \fIflag\fP .RE .PP .SS "void kdk::KTranslucentFloor::setOpacity (qreal opacity)" .PP 设置透明度 .PP \fBParameters\fP .RS 4 \fIopacity\fP .RE .PP .SS "void kdk::KTranslucentFloor::setShadow (bool flag)" .PP 设置是否显示阴影 .PP \fBParameters\fP .RS 4 \fIflag\fP .RE .PP .SS "bool kdk::KTranslucentFloor::shadow ()" .PP 返回是否显示阴影 .PP \fBReturns\fP .RS 4 .RE .PP .SH "Author" .PP Generated automatically by Doxygen for LIBKYSDK-APPLICATIONS from the source code\&.