GROUPMEMORYBARRIER(3G) [FIXME: manual] GROUPMEMORYBARRIER(3G) NAME groupMemoryBarrier - controls the ordering of memory transaction issued shader invocation relative to a work group DECLARATION void groupMemoryBarrier(void); DESCRIPTION groupMemoryBarrier waits on the completion of all memory accesses performed by an invocation of a compute shader relative to the same access performed by other invocations in the same work group and then returns with no other effect. VERSION SUPPORT +-------------------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +-------------------+------+------+------+------+------+------+------+------+------+------+------+------+ |Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | +-------------------+------+------+------+------+------+------+------+------+------+------+------+------+ |groupMemoryBarrier | - | - | - | - | - | - | - | - | - | | | | +-------------------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO memoryBarrier(), memoryBarrierImage(), memoryBarrierBuffer(), memoryBarrierShared() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2012-2014 Khronos Group [FIXME: source] 06/13/2025 GROUPMEMORYBARRIER(3G)