GODOT(6) Games GODOT(6) NAME godot - multi-platform 2D and 3D game engine with a feature-rich editor SYNOPSIS godot [options] [path to scene or 'project.godot' file] DESCRIPTION Godot Engine is an advanced, feature-packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. General options: -h, --help Display this help message. --version Display the version string. -v, --verbose Use verbose stdout mode. --quiet Quiet mode, silences stdout messages. Errors are still displayed. Run options: -e, --editor Start the editor instead of running the scene. -p, --project-manager Start the project manager, even if a project is auto-detected. -q, --quit Quit after the first iteration. -l, --language Use a specific locale ( being a two-letter code). --path Path to a project ( must contain a 'project.godot' file). -u, --upwards Scan folders upwards for project.godot file. --main-pack Path to a pack (.pck) file to load. --render-thread Render thread mode ('unsafe', 'safe', 'separate'). --remote-fs
Remote filesystem ([:] address). --remote-fs-password Password for remote filesystem. --audio-driver Audio driver ('PulseAudio', 'ALSA', 'Dummy'). --audio-output-latency Override audio output latency in milliseconds (default is 15 ms). Lower values make sound playback more reactive but increase CPU usage, and may result in audio cracking if the CPU can't keep up. --video-driver Video driver ('Vulkan', 'GLES2'). Display options: -f, --fullscreen Request fullscreen mode. -m, --maximized Request a maximized window. -w, --windowed Request windowed mode. -t, --always-on-top Request an always-on-top window. --resolution x Request window resolution. --position , Request window position. --low-dpi Force low-DPI mode (macOS and Windows only). --no-window Disable window creation (Windows only). Useful together with --script. Debug options: -d, --debug Debug (local stdout debugger). -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead). --profiling Enable profiling in the script debugger. --remote-debug
Remote debug (: address). --debug-collisions Show collisions shapes when running the scene. --debug-navigation Show navigation polygons when running the scene. --max-fps Set a maximum number of frames per second rendered (can be used to limit power usage). A value of 0 results in unlimited framerate. --frame-delay Simulate high CPU load (delay each frame by milliseconds). Do not use as a FPS limiter; use --max-fps instead. --time-scale Force time scale (higher values are faster, 1.0 is normal speed). --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script. --disable-crash-handler Disable crash handler when supported by the platform code. --fixed-fps Force a fixed number of frames per second. This setting disables real-time synchronization. --print-fps Print the frames per second to the stdout. Standalone tools: -s, --script