GL_TESSCOORD(3G) [FIXME: manual] GL_TESSCOORD(3G) NAME gl_TessCoord - contains the coordinate of the vertex within the current patch DECLARATION in vec3 gl_TessCoord ;.SH "DESCRIPTION" Available only in the tessellation cevaluation language, gl_TessCoord specifies the three component (u, v, w) vector identifying the position of the vertex being processed by the shader relative to the primitive being tessellated. VERSION SUPPORT +-------------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +-------------+------+------+------+------+------+------+------+------+------+------+------+------+ |Function | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | |Name | | | | | | | | | | | | | +-------------+------+------+------+------+------+------+------+------+------+------+------+------+ |gl_TessCoord | - | - | - | - | - | - | | | | | | | +-------------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO gl_TessLevelOuter(), gl_TessLevelInner(), gl_PatchVerticesIn() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 05/21/2022 GL_TESSCOORD(3G)