GL_POINTCOORD(3G) [FIXME: manual] GL_POINTCOORD(3G) NAME gl_PointCoord - contains the coordinate of a fragment within a point DECLARATION in vec2 gl_PointCoord ;.SH "DESCRIPTION" gl_PointCoord is a fragment language input variable that contains the two-dimensional coordinates indicating where within a point primitive the current fragment is located. If the current primitive is not a point, then values read from gl_PointCoord are undefined. gl_PointCoord.s ranges from 0.0 to 1.0 across the point horizontally from left to right. If GL_POINT_SPRITE_COORD_ORIGIN is GL_LOWER_LEFT, gl_PointCoord.t varies from 0.0 to 1.0 vertically from bottom to top. Otherwise, if GL_POINT_SPRITE_COORD_ORIGIN is GL_UPPER_LEFT then gl_PointCoord.t varies from 0.0 to 1.0 vertically from top to bottom. The default value of GL_POINT_SPRITE_COORD_ORIGIN is GL_UPPER_LEFT. VERSION SUPPORT +--------------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +--------------+------+------+------+------+------+------+------+------+------+------+------+------+ |Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | +--------------+------+------+------+------+------+------+------+------+------+------+------+------+ |gl_PointCoord | | | | | | | | | | | | | +--------------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO gl_FragCoord(), gl_FragDepth() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 05/21/2022 GL_POINTCOORD(3G)