GL_PATCHVERTICESIN(3G) [FIXME: manual] GL_PATCHVERTICESIN(3G) NAME gl_PatchVerticesIn - contains the number of vertices in the current patch DECLARATION in int gl_PatchVerticesIn ;.SH "DESCRIPTION" Available only in the tessellation control and evaluation languages, gl_PatchVerticesIn contains the number of vertices in the input being processed by the shader. A single tessellation control or evaluation shader can read patches of differing sizes, and so th value of gl_PatchVertexIn may differ between patches. VERSION SUPPORT +-------------------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +-------------------+------+------+------+------+------+------+------+------+------+------+------+------+ |Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | +-------------------+------+------+------+------+------+------+------+------+------+------+------+------+ |gl_PatchVerticesIn | - | - | - | - | - | - | | | | | | | +-------------------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO gl_TessLevelOuter(), gl_TessLevelInner(), gl_TessCoord() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 05/21/2022 GL_PATCHVERTICESIN(3G)