GL_NUMWORKGROUPS(3G) [FIXME: manual] GL_NUMWORKGROUPS(3G) NAME gl_NumWorkGroups - contains the number of workgroups that have been dispatched to a compute shader DECLARATION in uvec3 gl_NumWorkGroups ;.SH "DESCRIPTION" In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and num_groups_z parameters passed to the glDispatchCompute command. VERSION SUPPORT +-----------------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +-----------------+------+------+------+------+------+------+------+------+------+------+------+------+ |Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | +-----------------+------+------+------+------+------+------+------+------+------+------+------+------+ |gl_NumWorkGroups | - | - | - | - | - | - | - | - | - | | | | +-----------------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO gl_WorkGroupSize(), gl_WorkGroupID(), gl_LocalInvocationID() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2012-2014 Khronos Group [FIXME: source] 05/21/2022 GL_NUMWORKGROUPS(3G)